Powers & Abilities:
Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes.
Charged objects can also have a razor edge emitting an energized flow that can slice through objects.
Gambit can also cause objects to pull themselves apart instead of exploding violently making them harmlessly melt down to nothing.
Gambit's ability to tap energy also grants him superhuman speed, strength, reflexes and reactions, flexibility, dexterity, coordination, balance, healing and endurance via charging himself. Bestowing him an added edge he has used to his advantage by developing a unique acrobatic fighting style.
Creates natural static, because of the charged potential energy always in his body, that shields his mind from intrusion by telepaths. Can increase the effect by holding a charged object near his head. Although it doesn't always prevent the intrusion.
Gambit, through the kinetic acceleration instead of conversion can emit a shockwave accompanying a bright flashbang.
Subliminal psionic talent channeled through his voice that allows a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm, and people who are consciously aware of what he's doing can shake off the effects.
• Master Marksman
• Master Martial Artist
• Master Staff Fighter
• Master Thief
Gambit's powers have no effect on anything unless he touches it.
Gambit's eyes are extremely sensitive to light.