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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile

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3dgamecoder

3dGameCoder (german Indie, 38)

PC Game-Production of Passion. Programmer & Creative Indie Gamedeveloper (C, C++, DirectX). My varied PC Game (german) and more:

http://GhostWorld3D.beepworld.de/

List of latest photos taken by 3dGameCoder (german Indie, 38) @3dgamecoder.

Current medias from @3dgamecoder. Feel free to comment, like and share them

3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram - Planetarium-Skybox (Level 1) -
.
Part's of my Skybox from the new 1. Level (Planetarium). (You can read/see more about this new Level at 'New vs Old 1. Level' in my Post before).
.
I never was in or see a real Planetarium, but i made nevertheless a Planetarium Skybox. 
There you 'are' at the Gas-Planet Jupiter (the Planet with the big Storm). You can see there 3 of his over 60 (!) Moons, my Sign 'Sagittarius', and different white Stars too.
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Because i don't know how to made Star-Fog with Photoshop, i've found & use another solution (Black/Blue Star-Background) 
The Skybox is not completely ready, but the most in it.
.
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Jupiter & Jupiter-Moon 'Ganymede' (Picture 1):
1 of Jupiter's much Moons. I thing, it have no Atmosphere, but for a little cooler look i tried to made a dark-blue Atmosphere too.
.
Constellation/Sign 'Sagittarius' (Picture 2):
This is the  Constellation/Sign from me, the Creator of this Game. 
In the real World, the Sign look other as here. 
But for easier Sign recognition i choose another look (for people that don't know how Sagittarius look's real in the Night-Sky).
.
Jupiter-Moon 'Callisto' (Picture 3 & 4):
Another Moon of Jupiter's much Moons.
.
.
No seamless Skybox-Problem? 
Sometimes (or often) your self drawn (or other Textures) have visible seams (or Edges) in the Skybox. 
Solution (when you've programmed all right): Transform only 1 Picture/Texture in 5 (or 6) Skybox friendly Textures, ;-)
You can use Software for it like Bryce or Blender (need more work), or buy special Software. 
You can also learn, how to paint/made Skybox friendly Textures in Photoshop, but's not easy.
.
.
Credits: 
The Jupiter Picture & Moon-Pictures are not made by me, i take them from NSSDC (NASA).
The biggest white Stars are also not made from me (Photoshop-Brush).
.
.
#Skybox 
#Level1 #Planetarium 
#textures #graphics #gamegraphics 
#jupiter #ganymede #callisto 
#Constellation #Sign #Sagittarius 
#stars 
#creativ 
#NSSDC #NASA 
#gamedesign #Skyboxdesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
.
#texturen #grafiken 
#jupitermonde 
#Sternzeichen​
#schütze 1603092985942949322_4625101650

- Planetarium-Skybox (Level 1) - . Part's of my Skybox from the new 1. Level (Planetarium). (You can read/see more about this new Level at 'New vs Old 1. Level' in my Post before). . I never was in or see a real Planetarium, but i made nevertheless a Planetarium Skybox. There you 'are' at the Gas-Planet Jupiter (the Planet with the big Storm). You can see there 3 of his over 60 (!) Moons, my Sign 'Sagittarius', and different white Stars too. . Because i don't know how to made Star-Fog with Photoshop, i've found & use another solution (Black/Blue Star-Background) The Skybox is not completely ready, but the most in it. . . Jupiter & Jupiter-Moon 'Ganymede' (Picture 1): 1 of Jupiter's much Moons. I thing, it have no Atmosphere, but for a little cooler look i tried to made a dark-blue Atmosphere too. . Constellation/Sign 'Sagittarius' (Picture 2): This is the  Constellation/Sign from me, the Creator of this Game. In the real World, the Sign look other as here. But for easier Sign recognition i choose another look (for people that don't know how Sagittarius look's real in the Night-Sky). . Jupiter-Moon 'Callisto' (Picture 3 & 4): Another Moon of Jupiter's much Moons. . . No seamless Skybox-Problem? Sometimes (or often) your self drawn (or other Textures) have visible seams (or Edges) in the Skybox. Solution (when you've programmed all right): Transform only 1 Picture/Texture in 5 (or 6) Skybox friendly Textures, ;-) You can use Software for it like Bryce or Blender (need more work), or buy special Software. You can also learn, how to paint/made Skybox friendly Textures in Photoshop, but's not easy. . . Credits: The Jupiter Picture & Moon-Pictures are not made by me, i take them from NSSDC (NASA). The biggest white Stars are also not made from me (Photoshop-Brush). . . #skybox #level1 #planetarium #textures #graphics #gamegraphics #jupiter #ganymede #callisto #constellation #sign #sagittarius #stars #creativ #nssdc #nasa #gamedesign #skyboxdesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 . #texturen #grafiken #jupitermonde #Sternzeichen​ #schütze

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -New vs Old 1. Level -

As i have written in my post 'More Gamestory', today i post about some of the extra things that my small change of the Game Story had result in. 
But i show only a part of it (Level 1, that was before only a Flat, and is now a Planetarium).
You can see & read more about the Skybox in this Level in my next Post.
.
.
New 1. Level V2 (left Picture):
So looks the 2. Version of the new 1.Level for the future Version of this Game (Textures, extra Skybox and new green Level-Text). State: 11.09.2017. 
I've change it because it's now better suitable to the 1. Worldscreen (compare it with my Post before). Another Reason is: So how the 1. Level look & was before (Picture 2 & 3), it was not good enough for a 1. Level. 
I thing, especially the 1.Level have to be better. Because it can be deciding for Players (if they like the look, and if they play more Levels or not).
The green german Level-Text is now better too. When you play more Levels, the Gameplay will be more thriller/interesting.
.
New 1. Level V1 (middle Picture):
So had the 1. Version looked. 
The Carpet & the Wall (Wallpaper) look better.
It's because i've change the old Textures against similar looking Textures, but in higher Reolution.
.
Old 1. Level (right Picture):
Here You can see how the 1. Level look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 11.09.2017).
.
.
Im linken & mittleren Bild ist die 2. & 1. Version, und im rechten Bild die ältere Version des neuen 1.Levels (Stand: 11.09.2017).
Statt nur eine Wohnung ist der 1. Level jetzt sogar ein Planetarium. 
Außerdem kann im unteren grünen Leveltext ein Teil davon gelesen werden, was meine nur kleine änderung der Spiel-Geschichte Zusätzliches ergab. 
Ein Vergleichen mit Bild 3 & 2 zeigt, wie gut die Erneuerung des 1.Levels war.
GW3D 2 wird zukünftig außerdem spannender sein.
.
#Levelexchange #oldvsnew #newvsold 
#Level1 #Planetarium 
#textures #graphics #gamegraphics 
#gamedesign #Leveldesign #Storydesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #Levelaustausch #Spielgeschichte 
#vorhernachher 1601577746923591796_4625101650

-New vs Old 1. Level - As i have written in my post 'More Gamestory', today i post about some of the extra things that my small change of the Game Story had result in. But i show only a part of it (Level 1, that was before only a Flat, and is now a Planetarium). You can see & read more about the Skybox in this Level in my next Post. . . New 1. Level V2 (left Picture): So looks the 2. Version of the new 1.Level for the future Version of this Game (Textures, extra Skybox and new green Level-Text). State: 11.09.2017. I've change it because it's now better suitable to the 1. Worldscreen (compare it with my Post before). Another Reason is: So how the 1. Level look & was before (Picture 2 & 3), it was not good enough for a 1. Level. I thing, especially the 1.Level have to be better. Because it can be deciding for Players (if they like the look, and if they play more Levels or not). The green german Level-Text is now better too. When you play more Levels, the Gameplay will be more thriller/interesting. . New 1. Level V1 (middle Picture): So had the 1. Version looked. The Carpet & the Wall (Wallpaper) look better. It's because i've change the old Textures against similar looking Textures, but in higher Reolution. . Old 1. Level (right Picture): Here You can see how the 1. Level look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 11.09.2017). . . Im linken & mittleren Bild ist die 2. & 1. Version, und im rechten Bild die ältere Version des neuen 1.Levels (Stand: 11.09.2017). Statt nur eine Wohnung ist der 1. Level jetzt sogar ein Planetarium. Außerdem kann im unteren grünen Leveltext ein Teil davon gelesen werden, was meine nur kleine änderung der Spiel-Geschichte Zusätzliches ergab. Ein Vergleichen mit Bild 3 & 2 zeigt, wie gut die Erneuerung des 1.Levels war. GW3D 2 wird zukünftig außerdem spannender sein. . #levelexchange #oldvsnew #newvsold #level1 #planetarium #textures #graphics #gamegraphics #gamedesign #leveldesign #storydesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 . #texturen #grafiken #levelaustausch #spielgeschichte #vorhernachher

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -More Gamestory- 
I give the future Version of Ghost World 3D 2 more Gamestory (state: 07.09.2017). The better (german) Gamestory in this Picture have not very much more Text as the older Gamestory (see also my Post from yesterday).
But this small change of the Gamestory (and some thinking & my creativity) brings/results in more extra things for the Gameworld, as i've first thing. 
In my next Post about the new 1.Level you can see (read) then some of this extra things.

The Gamestory from the Picture above (in german language):
.
Hallo Spieler.
Ähnlich abwechslungsreich wie der Weltraum, ist es auch Ghost World 3D.
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...Schon lange lebten viele Menschen glücklich und zufrieden in ihrer Stadt Texas.
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Doch leider sind dort seit einiger Zeit schädliche Geister, weswegen sich niemand mehr wohl fühlte, und alle Bürger aus Texas flüchteten.
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Manche Bürger aber waren arm, und gerieten in eine hinterlistige Falle: 
Sie wagten es trotz warnender Nachrichten, Texas zu besuchen, um sich zu bereichern. 
Doch die Dollarboxen wurden hinterlistig von den Geistern platziert.
Um die Texaner trotz der Flucht durch Geld in die Falle zu locken, um ihnen so weiterhin Böses tun zu können.
.
Nur der verrückte und waghalsige Professor Ghowo aber blieb unbeschadet in Texas. 
Scheinbar war er der einzigste, der mit den Geistern leben konnte. 
Leider kann ihn die Regierung nicht mehr fragen, wie er das konnte, weil er im hohen Alter starb.
.
Unsere letzte Hoffnung ist deswegen Professor Ghowo's Haus. 
Aber niemand traut sich, den gefährlichen Weg dorthin zu gehen.
.
Wenn aber nichts unternommen wird, werden sich die Geister noch mehr ausbreiten.
.
... Bist vielleicht Du mutig genug, den Kampf aufzunehmen???
.
.
Du traust Dich? Super!
Die Regierung freut sich über Deinen Mut, und wünscht Dir viel Glück & Erfolg, ;-)
.
P.s.: Laß Dich überraschen, wo Dich Deine Reise in... .
.
.
#change #oldvsnew #newvsold #gamestory #story #gametext #text 
#gamedesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#creativ 
#ghostworld3d2
.
#Text #spielgeschichte #textaustausch 
#vorhernachher 
#weltbildschirm1 
#texas #professor #ghowo 
#fight #goodagainstevil 1598600123993955880_4625101650

-More Gamestory- I give the future Version of Ghost World 3D 2 more Gamestory (state: 07.09.2017). The better (german) Gamestory in this Picture have not very much more Text as the older Gamestory (see also my Post from yesterday). But this small change of the Gamestory (and some thinking & my creativity) brings/results in more extra things for the Gameworld, as i've first thing. In my next Post about the new 1.Level you can see (read) then some of this extra things. The Gamestory from the Picture above (in german language): . Hallo Spieler. Ähnlich abwechslungsreich wie der Weltraum, ist es auch Ghost World 3D. . ...Schon lange lebten viele Menschen glücklich und zufrieden in ihrer Stadt Texas. . Doch leider sind dort seit einiger Zeit schädliche Geister, weswegen sich niemand mehr wohl fühlte, und alle Bürger aus Texas flüchteten. . Manche Bürger aber waren arm, und gerieten in eine hinterlistige Falle: Sie wagten es trotz warnender Nachrichten, Texas zu besuchen, um sich zu bereichern. Doch die Dollarboxen wurden hinterlistig von den Geistern platziert. Um die Texaner trotz der Flucht durch Geld in die Falle zu locken, um ihnen so weiterhin Böses tun zu können. . Nur der verrückte und waghalsige Professor Ghowo aber blieb unbeschadet in Texas. Scheinbar war er der einzigste, der mit den Geistern leben konnte. Leider kann ihn die Regierung nicht mehr fragen, wie er das konnte, weil er im hohen Alter starb. . Unsere letzte Hoffnung ist deswegen Professor Ghowo's Haus. Aber niemand traut sich, den gefährlichen Weg dorthin zu gehen. . Wenn aber nichts unternommen wird, werden sich die Geister noch mehr ausbreiten. . ... Bist vielleicht Du mutig genug, den Kampf aufzunehmen??? . . Du traust Dich? Super! Die Regierung freut sich über Deinen Mut, und wünscht Dir viel Glück & Erfolg, ;-) . P.s.: Laß Dich überraschen, wo Dich Deine Reise in... . . . #change #oldvsnew #newvsold #gamestory #story #gametext #text #gamedesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #creativ #ghostworld3d2 . #text #spielgeschichte #textaustausch #vorhernachher #weltbildschirm1 #texas #professor #ghowo #fight #goodagainstevil

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Old vs New Worldscreen & Gamestory-
.
My selfmade Game Ghost World 3D 2 have 8 World-Screens, and the first Screen apear before the first Level starts. 
It has the name 'World 1/8 - The Way to the House from Professor Ghowo', and the Game Story (both in german).
I've change the Gamestory (a little) too: V1 is in the left, and V2 in the right Picture (in german).
Worldscreen 2, 3 and so on apear after some Levels later, and has other Text's.
.
Old Worldscreen (left Picture):
Here You can see how the 1. Worldscreen look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 06.09.0217).
.
New Worldscreen V1 (middle Picture):
For the future Version of this Game i tried first to use a similarly looking Background Picture.
. 
New Worldscreen V2 (right Picture):
But after i build Worldscreen V1, i decided me to use a Star-Background instead. 
But because it look good here, but not in the Skybox, 
i made then my own Star-Background, that you can see here partly, in the right Picture. 
There is a Raster too (The green Lines behind the Text). I Made the Skybackground & the Raster with Photoshop CS2. 
I don't looked for, how Rasters in other Games look, but i have it a little in my Memory (Brain). The biggest white Stars are not made from me: I made they with a extern Photoshop-Brush for Stars. 
I made the Raster with a Photoshop-Filter or so, and change it a little.
.
.
Im linken Bild ist der alte Weltbildschirm, und im mittleren & rechten Bild die 1./2. Version des neuen 1.Weltbildschirms, 
der ca. so zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 v0.95 enthalten sein wird (Stand: 06.09.2017).
.
Außerdem verbesserte ich die Spielstory etwas.
Was sich aus dieser kleinen Änderung sonst noch ergab, gibt's teilweise im nächsten Post zu sehen & lesen.
.
. 
#change #Worldscreen #gamestory #oldvsnew #newvsold 
#Worldscreen1 #TheWaytotheHousefromProfessorGhowo 
#textures #graphics #gamegraphics 
#raster #stars 
#gamedesign #screendesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #weltbildschirmaustausch 
#sterne 
#vorhernachher 
#weltbildschirm
#professor #ghowo 1598108460733246535_4625101650

-Old vs New Worldscreen & Gamestory- . My selfmade Game Ghost World 3D 2 have 8 World-Screens, and the first Screen apear before the first Level starts. It has the name 'World 1/8 - The Way to the House from Professor Ghowo', and the Game Story (both in german). I've change the Gamestory (a little) too: V1 is in the left, and V2 in the right Picture (in german). Worldscreen 2, 3 and so on apear after some Levels later, and has other Text's. . Old Worldscreen (left Picture): Here You can see how the 1. Worldscreen look in the current downloadable Version of this Game (GW3D 2 v0.94, state: 06.09.0217). . New Worldscreen V1 (middle Picture): For the future Version of this Game i tried first to use a similarly looking Background Picture. . New Worldscreen V2 (right Picture): But after i build Worldscreen V1, i decided me to use a Star-Background instead. But because it look good here, but not in the Skybox, i made then my own Star-Background, that you can see here partly, in the right Picture. There is a Raster too (The green Lines behind the Text). I Made the Skybackground & the Raster with Photoshop CS2. I don't looked for, how Rasters in other Games look, but i have it a little in my Memory (Brain). The biggest white Stars are not made from me: I made they with a extern Photoshop-Brush for Stars. I made the Raster with a Photoshop-Filter or so, and change it a little. . . Im linken Bild ist der alte Weltbildschirm, und im mittleren & rechten Bild die 1./2. Version des neuen 1.Weltbildschirms, der ca. so zukünftig in meinem selbstgemachten PC-Spiel Ghost World 3D 2 v0.95 enthalten sein wird (Stand: 06.09.2017). . Außerdem verbesserte ich die Spielstory etwas. Was sich aus dieser kleinen Änderung sonst noch ergab, gibt's teilweise im nächsten Post zu sehen & lesen. . . #change #worldscreen #gamestory #oldvsnew #newvsold #worldscreen1 #thewaytothehousefromprofessorghowo #textures #graphics #gamegraphics #raster #stars #gamedesign #screendesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 . #texturen #grafiken #weltbildschirmaustausch #sterne #vorhernachher #weltbildschirm #professor #ghowo

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) -

old Textures (left) & more: 
The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, 
but watched nonetheless/regardless good. 
I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. 
I found it look ok, and that was enough in the past.
.
You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders
. 
Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too.
. 
Other as in my 'Old vs New Textures' Post's before,  the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates).
.
.
new Textures (right & 3.Picture):
I've tried to find more realistic Textures for a Cellar. 
You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels.
.
.
I now changed the Textures in 31 from 33 Levels. 
Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. 
But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example).
.
.
Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2.
.
Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. 
Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. 
Planeten-Grafiken).
.
Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch).
.
#change #textureexchange #oldvsnew #newvsold 
#Cellar #Basement #Level 
#ammunition #ammo 
#sandboxmode 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
.
#texturen #grafiken #texturaustausch
#vorhernachher 
#Keller 
#Munition 1581162569061415958_4625101650

-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) - old Textures (left) & more: The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, but watched nonetheless/regardless good. I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. I found it look ok, and that was enough in the past. . You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders . Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too. . Other as in my 'Old vs New Textures' Post's before, the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates). . . new Textures (right & 3.Picture): I've tried to find more realistic Textures for a Cellar. You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels. . . I now changed the Textures in 31 from 33 Levels. Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example). . . Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. Planeten-Grafiken). . Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch). . #change #textureexchange #oldvsnew #newvsold #cellar #basement #level #ammunition #ammo #sandboxmode #textures #graphics #gamegraphics #gamedesign #leveldesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 . #texturen #grafiken #texturaustausch #vorhernachher #keller #munition

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Old vs New Textures, in Level 14 (Knot Garden/Maze) -
.
I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too.

new Textures (right):
The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. 
The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze.
.
old Textures (left):
This Level had Textures with visible seams: The ground- (Gras-) Textur. 
All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel.
.
I now changed the Textures in 25 from 33 Levels.
.
.
Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2.
Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels.
.
Neue Texturen (rechts):
Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. 
Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. 
Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. 
Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen.
.
.
Alte Texturen (links):
Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel.
.
Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw.
.
#change #textureexchange #oldvsnew #newvsold 
#KnotGarden #Maze #Labyrinth #Level 
#textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch 
#vorhernachher 
#irrgarten #labyrinth 1575269918105832583_4625101650

-Old vs New Textures, in Level 14 (Knot Garden/Maze) - . I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too. new Textures (right): The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze. . old Textures (left): This Level had Textures with visible seams: The ground- (Gras-) Textur. All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel. . I now changed the Textures in 25 from 33 Levels. . . Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2. Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels. . Neue Texturen (rechts): Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen. . . Alte Texturen (links): Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel. . Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw. . #change #textureexchange #oldvsnew #newvsold #knotgarden #maze #labyrinth #level #textures #graphics #gamegraphics #textureresolution #gamedesign #leveldesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 #texturen #grafiken #texturaustausch #vorhernachher #irrgarten #labyrinth

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Alte/Neue Texturen, Level 5 (Eingangshalle)- .
.
Der 5.Level ist der Eingang in Professor Ghowo's Haus.
.
Neue Texturen:
Eigentlich wollte ich für dieses Level gern science-fiction, wissenschaftlich oder Nerd-haft aussehende Texturen als neue Texturen verwenden. 
Grund: weil es im Haus eines Professors ist.
.
Da ich aber keine gut passenden hatte und auch sonst nicht so schnell passende fand usw, 
baute ich stattdessen technisch/elektronisch bzw Futuristisch aussehende Texturen ein. 
Die Bodentextur ist stattdessen die gleiche wie vorher, hat aber mit 512x512 Pixeln eine höhere Auflösung als vorher. Die anderen haben 1200x1200 Pixel.
.
.
Alte Texturen
(siehe 1 Bild davor, da deutscher Text dort nicht mehr reinpasste):
Da die Decken- & Säulentextur sehr einfach selbst zu machen ist, denken manche vielleicht, daß diese nur Platzhalter für zukünftige & bessere Texturen sind. 
Aber das ist (nicht nur in diesem Level) der eigentliche Grund. 
Sondern: 
Ich fand es zu der Zeit wirklich ok, wie die Levels texturmässig aussahen. 
Denn mir war das erzeugen der Levels selbst am allerwichtigsten (Welche Mauern, Geister usw wo hinkommen, etc). Darüber, welche Texturen ich dann verwenden wollte, dachte ich warscheinlich weniger & anders als jetzt nach.
.
Jetzt arbeite ich jedoch hauptsächlich am Texturaustausch, statt an anderen Aufgaben. 
Außerdem achte ich jetzt auch auf etwas mehr als früher: 
U.a., das so viele Texturen wie möglich normalerweise nicht verwaschen aussehen.
.
Auch für die restlichen 16 Levels werde ich versuchen, daß die meisten Texturen eines jeden Levels nicht mehrfach vorkommen (Ausnahmen sind z.B. die Straßen-Texturen).
.
.
P.s.: Dieses Spiel enthält außerdem viel (teilweise ungewöhnliche) elektronische Indie-Musik, die ich früher mal produzierte.
Sie ist facettenreich (klingt melodisch, sanft & freundlich oder härter & cool). In diesem Level ist z.b. Track 32 "Dream Land.mp3" zu hören (siehe unten rechts im "MP3-Player").
.
#texturaustausch
#vorhernachher #altneu
#spielgrafiken #grafiken #grafik #texturen
#texturaufloesungen #texturauflösungen
#level #eingangshalle #haus #professor
#ghostworld3d2 1570554090403714282_4625101650

-Alte/Neue Texturen, Level 5 (Eingangshalle)- . . Der 5.Level ist der Eingang in Professor Ghowo's Haus. . Neue Texturen: Eigentlich wollte ich für dieses Level gern science-fiction, wissenschaftlich oder Nerd-haft aussehende Texturen als neue Texturen verwenden. Grund: weil es im Haus eines Professors ist. . Da ich aber keine gut passenden hatte und auch sonst nicht so schnell passende fand usw, baute ich stattdessen technisch/elektronisch bzw Futuristisch aussehende Texturen ein. Die Bodentextur ist stattdessen die gleiche wie vorher, hat aber mit 512x512 Pixeln eine höhere Auflösung als vorher. Die anderen haben 1200x1200 Pixel. . . Alte Texturen (siehe 1 Bild davor, da deutscher Text dort nicht mehr reinpasste): Da die Decken- & Säulentextur sehr einfach selbst zu machen ist, denken manche vielleicht, daß diese nur Platzhalter für zukünftige & bessere Texturen sind. Aber das ist (nicht nur in diesem Level) der eigentliche Grund. Sondern: Ich fand es zu der Zeit wirklich ok, wie die Levels texturmässig aussahen. Denn mir war das erzeugen der Levels selbst am allerwichtigsten (Welche Mauern, Geister usw wo hinkommen, etc). Darüber, welche Texturen ich dann verwenden wollte, dachte ich warscheinlich weniger & anders als jetzt nach. . Jetzt arbeite ich jedoch hauptsächlich am Texturaustausch, statt an anderen Aufgaben. Außerdem achte ich jetzt auch auf etwas mehr als früher: U.a., das so viele Texturen wie möglich normalerweise nicht verwaschen aussehen. . Auch für die restlichen 16 Levels werde ich versuchen, daß die meisten Texturen eines jeden Levels nicht mehrfach vorkommen (Ausnahmen sind z.B. die Straßen-Texturen). . . P.s.: Dieses Spiel enthält außerdem viel (teilweise ungewöhnliche) elektronische Indie-Musik, die ich früher mal produzierte. Sie ist facettenreich (klingt melodisch, sanft & freundlich oder härter & cool). In diesem Level ist z.b. Track 32 "Dream Land.mp3" zu hören (siehe unten rechts im "MP3-Player"). . #texturaustausch #vorhernachher #altneu #spielgrafiken #grafiken #grafik #texturen #texturaufloesungen #texturauflösungen #level #eingangshalle #haus #professor #ghostworld3d2

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Old vs New Textures, Level 5 -
.
The fifth Level is the entry into Professor Ghowo's House.
. 
new Textures (right):
While i thing about which sort of Textures i take as new Textures, 
I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor).
. 
But i don't had or found this sort of Textures fast. 
That's why i use instead Textures, that look technical/electronic or futuristic. 
The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel.
.
.
old Textures (left):
Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, 
that this Textures were only Placeholders for future & better Textures. 
But this is not (only in this Level) right. 
The true Reason is: 
While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. 
I found the look of the Textures realy ok at this time.
.
But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. 
I also watch on more Things as in the past: 
For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures).
.
My Plan is, that near every  Level have preponderant other Textures as all the other Levels. 
But i'm not sure, if i can reach this target.
But for my so far made Texture-Changes (17 from 33 Levels) i've reached it.
.
.
Tip: 
In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot).
.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2 
#Selfmade #electronic #indie #music 1570546325421556107_4625101650

-Old vs New Textures, Level 5 - . The fifth Level is the entry into Professor Ghowo's House. . new Textures (right): While i thing about which sort of Textures i take as new Textures, I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor). . But i don't had or found this sort of Textures fast. That's why i use instead Textures, that look technical/electronic or futuristic. The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel. . . old Textures (left): Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, that this Textures were only Placeholders for future & better Textures. But this is not (only in this Level) right. The true Reason is: While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. I found the look of the Textures realy ok at this time. . But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. I also watch on more Things as in the past: For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures). . My Plan is, that near every Level have preponderant other Textures as all the other Levels. But i'm not sure, if i can reach this target. But for my so far made Texture-Changes (17 from 33 Levels) i've reached it. . . Tip: In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot). . . #change #textureexchange #oldvsnew #newvsold #level #textures #graphics #gamegraphics #textureresolution #gamedesign #leveldesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 #selfmade #electronic #indie #music

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -Old vs New Textures, Level 9 -
.
Left are the old, and right are the new Textures 
for Level 9 (the meadow/hall Level) in Ghost World 3D 2.
The old Textures are 128x128 Pixel big, 
and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600).
.
From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. 
I don't had enought Photoshop experience at the time i made this easy Textur in the past.
.
At the new Textures near no Texture is made from me. 
But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. 
Now its 1 floor, that looks good.
.
.
Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur).
Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel).
.
Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. 
Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. 
Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop.
.
Bei den neuen Texturen wurde fast keine von mir selbstgemacht. 
Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen).
Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution
#Adobe #Photoshop7 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev
#gameproduction
#programminglife
#ghostworld3d2

#texturen #grafiken #texturaustausch
#vorhernachher 1569181878082039254_4625101650

-Old vs New Textures, Level 9 - . Left are the old, and right are the new Textures for Level 9 (the meadow/hall Level) in Ghost World 3D 2. The old Textures are 128x128 Pixel big, and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600). . From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. I don't had enought Photoshop experience at the time i made this easy Textur in the past. . At the new Textures near no Texture is made from me. But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. Now its 1 floor, that looks good. . . Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur). Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel). . Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop. . Bei den neuen Texturen wurde fast keine von mir selbstgemacht. Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen). Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur. . #change #textureexchange #oldvsnew #newvsold #level #textures #graphics #gamegraphics #textureresolution #adobe #photoshop7 #gamedesign #leveldesign #gamedevelopment #gamedev #indiegamedev #indiedev #gameproduction #programminglife #ghostworld3d2 #texturen #grafiken #texturaustausch #vorhernachher

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram -The 'new' Level 9-

So look Level 9 from my selfmade Game Ghost World 3D 2 with the new Textures (Level-Graphics). At the moment, i work on change the Level-Textures (and later other Game-Graphics).
.
My Plan was, that i change near every Day at least the Textures for 1 Level. 
From in total 33 Levels i made until now (28 July 2017) the Textures for 17 Levels. 
Good things need time, and sometimes i change or made Pictures with the for me more difficult Photoshop 7 too (PS 7 is a old but cheap Version). So i was able to get more as only a very little Photoshop knowledge, but it need time to learn it to.
.
In the next weeks or days i post some before/after Pictures (how some Levels had look before and how they look after my change of 
Textures).
Players can see then too, how some Levels are look in the next Version (GW3D 2 v0.95)
.
.
So sieht z.B. das zukünftige 9. Ghost World 3D 2-Level aus. 
Momentan arbeite ich am austauschen der alten gegen neue Texturen. 
Bis jetzt hab ich dies schon für 17 von max 33 Levels erledigt. 
Gute Dinge brauchen Zeit, und ab & zu sind auch Bildbearbeitungen oder 
Bilderstellungen mit Photoshop 7 notwendig. 
Dadurch konnte ich meine geringen Photoshop 7 Kenntnisse etwas erweitern, aber auch das braucht Zeit.
.
In den nächsten Wochen oder Tagen werde ich ein paar vorher/nachher Screenshots posten. 
Als Spieler kannst Du dann schonmal sehen, wie manche Levels in der zukünftigen Version dieses Spiels aussehen werden.
.
.
#oldvsnew #textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev #indiegamedev 
#ghostworld3d2

#neu #neue #texturen #levels 1569176377973644822_4625101650

-The 'new' Level 9- So look Level 9 from my selfmade Game Ghost World 3D 2 with the new Textures (Level-Graphics). At the moment, i work on change the Level-Textures (and later other Game-Graphics). . My Plan was, that i change near every Day at least the Textures for 1 Level. From in total 33 Levels i made until now (28 July 2017) the Textures for 17 Levels. Good things need time, and sometimes i change or made Pictures with the for me more difficult Photoshop 7 too (PS 7 is a old but cheap Version). So i was able to get more as only a very little Photoshop knowledge, but it need time to learn it to. . In the next weeks or days i post some before/after Pictures (how some Levels had look before and how they look after my change of Textures). Players can see then too, how some Levels are look in the next Version (GW3D 2 v0.95) . . So sieht z.B. das zukünftige 9. Ghost World 3D 2-Level aus. Momentan arbeite ich am austauschen der alten gegen neue Texturen. Bis jetzt hab ich dies schon für 17 von max 33 Levels erledigt. Gute Dinge brauchen Zeit, und ab & zu sind auch Bildbearbeitungen oder Bilderstellungen mit Photoshop 7 notwendig. Dadurch konnte ich meine geringen Photoshop 7 Kenntnisse etwas erweitern, aber auch das braucht Zeit. . In den nächsten Wochen oder Tagen werde ich ein paar vorher/nachher Screenshots posten. Als Spieler kannst Du dann schonmal sehen, wie manche Levels in der zukünftigen Version dieses Spiels aussehen werden. . . #oldvsnew #textures #graphics #gamegraphics #gamedesign #leveldesign #gamedevelopment #gamedev #indiegamedev #ghostworld3d2 #neu #neue #texturen #levels

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram Programmer search a lovingly Women for a Relationship or common Times.

I live in Germany, some (train or car) hours from Berlin away. My Age is 33+

More about my Activities & Interest's you can see here & in my other Profil @creative_nerd_2
.
#single #instasingle #single
#singelboy
#germansingle #germanboy
#mrright
#programmer #nerd
#searchgirlfriend #needagirl #needagf
#missyou #nextgirlfriend #relationship
#love #besttime
#mollyboy
#unhappy
#writeme #dmmeh #threema

#singel #30plus
#ersuchtsie #mannsuchtfrau #suchefrau
#suchefreundin
#kuschelbauch #mollig 1557537485616887016_4625101650

Programmer search a lovingly Women for a Relationship or common Times. I live in Germany, some (train or car) hours from Berlin away. My Age is 33+ More about my Activities & Interest's you can see here & in my other Profil @creative_nerd_2 . #single #instasingle #single #singelboy #germansingle #germanboy #mrright #programmer #nerd #searchgirlfriend #needagirl #needagf #missyou #nextgirlfriend #relationship #love #besttime #mollyboy #unhappy #writeme #dmmeh #threema #singel #30plus #ersuchtsie #mannsuchtfrau #suchefrau #suchefreundin #kuschelbauch #mollig

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram Old vs. new Textures.

Currently i work on change a lot of Textures/Graphics in my Game Ghost World 3D. 
In the Pictures you can see for example the 2 Levels (10 & 21), where i have change the first Textures. 
You can see also, how different the use of 128x128 and 512x512 Textures look, (in a Screen-Resolution of 800x600). For some Textures I use then the same Textures, but in a higher Resolution.
And for some other Textures, I use similar or other looking Textures.

Nachdem ich 1 Monat lang nicht mehr an Ghost World 3D arbeitete, 
setzte ich meine arbeiten am 30.06.2017 fort.

Seit dem 06.07.2017 tausche ich einige Texturen & Grafiken gegen andere und welche in höherer Auflösung aus. 
Denn vor GW3D v0.95 waren die Level-Texturen (aus kompatiblitäts- u.a. 
Gründen) nur 128x128 oder 256x256 Pixel groß. 
Manche Texturen in GW3D sind von Bildburg.de. Da ich plante, diese als 1. auszutauschen, 
tat ich dies als erstes im Dachbodenlevel (Level 10).
Der Unterschied zwischen den alten verwaschenen 128x128 
und neuen schärferen 512x512 Pixel großen Texturen ist bei den 2 Screenshots gut erkennbar. 
Weitere Bildburg.de-Texturen tauschte ich u.a. im 21.Level "Zugang zur Rakete" aus (siehe Screenshots). Wenn man bei einer Bildschirmauflösung von 800x600 im Spiel direkt vor 
einer Wand steht, 
sieht man nur noch 1/3 der Wand(-textur), und dann wären 512x512 zu klein (für die Nahansicht). Doch fürs meiste reicht diese Auflösung, und es werden mitunter auch höher auflösende Texturen "eingebaut" werden. 
Die von mir (als Programmierer) selbst erstellten Level-Grafiken werde ich als nächstes auf 512x512 Pixel vergrößern usw. 
Dann werde ich alle restlichen Level-Texturen gegen andere (und höherpixelige) austauschen. 
Ansonsten wurde seit dem letzten GW3D-Release einiges anderes im Spiel erledigt. 
Auch für die Zukunft gibt es noch sehr viel an GW3D zu erweitern, u.v.m. 
#change #newvsold #oldvsnew 
#textures #graphics 
#textureresolution 
#gameproduction 
#gameprogramming 
#gamedevelopment #gamedev
#indiedev 
#programminglife
#ghostworld3d

#texturen
#vorhernachher 1555207451153558913_4625101650

Old vs. new Textures. Currently i work on change a lot of Textures/Graphics in my Game Ghost World 3D. In the Pictures you can see for example the 2 Levels (10 & 21), where i have change the first Textures. You can see also, how different the use of 128x128 and 512x512 Textures look, (in a Screen-Resolution of 800x600). For some Textures I use then the same Textures, but in a higher Resolution. And for some other Textures, I use similar or other looking Textures. Nachdem ich 1 Monat lang nicht mehr an Ghost World 3D arbeitete, setzte ich meine arbeiten am 30.06.2017 fort. Seit dem 06.07.2017 tausche ich einige Texturen & Grafiken gegen andere und welche in höherer Auflösung aus. Denn vor GW3D v0.95 waren die Level-Texturen (aus kompatiblitäts- u.a. Gründen) nur 128x128 oder 256x256 Pixel groß. Manche Texturen in GW3D sind von Bildburg.de. Da ich plante, diese als 1. auszutauschen, tat ich dies als erstes im Dachbodenlevel (Level 10). Der Unterschied zwischen den alten verwaschenen 128x128 und neuen schärferen 512x512 Pixel großen Texturen ist bei den 2 Screenshots gut erkennbar. Weitere Bildburg.de-Texturen tauschte ich u.a. im 21.Level "Zugang zur Rakete" aus (siehe Screenshots). Wenn man bei einer Bildschirmauflösung von 800x600 im Spiel direkt vor einer Wand steht, sieht man nur noch 1/3 der Wand(-textur), und dann wären 512x512 zu klein (für die Nahansicht). Doch fürs meiste reicht diese Auflösung, und es werden mitunter auch höher auflösende Texturen "eingebaut" werden. Die von mir (als Programmierer) selbst erstellten Level-Grafiken werde ich als nächstes auf 512x512 Pixel vergrößern usw. Dann werde ich alle restlichen Level-Texturen gegen andere (und höherpixelige) austauschen. Ansonsten wurde seit dem letzten GW3D-Release einiges anderes im Spiel erledigt. Auch für die Zukunft gibt es noch sehr viel an GW3D zu erweitern, u.v.m. #change #newvsold #oldvsnew #textures #graphics #textureresolution #gameproduction #gameprogramming #gamedevelopment #gamedev #indiedev #programminglife #ghostworld3d #texturen #vorhernachher

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram The Forest Level.

This Level is one of over more as 30 different Levels from my selfmade Game Ghost World 3D.
It's a FPS & Pac-Man like Game.

I developed this game & the game engine over 8 years long (in C, C++ and with the DirectX9 SDK).
.
.
This Video is also a Let's Play Video (from an older game version). The Language in this Video is German.
.
You can see this Video in full length in my YouTube-Channel 'Tublus9'.
.
.
#forrest #level
#letsplay #selfmade
#freeware #pacman #fps #egoshooter #computergame #videogame #indiegame
#GhostWorld3D #forest
#programmer #gamedeveloper #programminglive
#video
#computerspiel #selbstgemacht
#wald #level 1534187916464329280_4625101650

The Forest Level. This Level is one of over more as 30 different Levels from my selfmade Game Ghost World 3D. It's a FPS & Pac-Man like Game. I developed this game & the game engine over 8 years long (in C, C++ and with the DirectX9 SDK). . . This Video is also a Let's Play Video (from an older game version). The Language in this Video is German. . You can see this Video in full length in my YouTube-Channel 'Tublus9'. . . #forrest #level #letsplay #selfmade #freeware #pacman #fps #egoshooter #computergame #videogame #indiegame #ghostworld3d #forest #programmer #gamedeveloper #programminglive #video #computerspiel #selbstgemacht #wald #level

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram 'Computer'-Shirt.

My meaning about the look of my Shirt is, that the colors are suitable to the Computer Theme (Black/Green).
.
The Colour-Effect is a little like the Background design in the movie 'Tron Legacy' too.
.
#computershirt
#tron #tronlegacy
.
#c #cpp #directx9 #programmer  #gameprogrammer
#gamedeveloper
#3dgamecoder 1532215326065619991_4625101650

'Computer'-Shirt. My meaning about the look of my Shirt is, that the colors are suitable to the Computer Theme (Black/Green). . The Colour-Effect is a little like the Background design in the movie 'Tron Legacy' too. . #computershirt #tron #tronlegacy . #c #cpp #directx9 #programmer #gameprogrammer #gamedeveloper #3dgamecoder

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3dGameCoder (german Indie, 38) @3dgamecoder Instagram Profile Photo 3dGameCoder (german Indie, 38)

3dgamecoder

Check 3dgamecoder's Instagram    Ghost World 3D❓

Have You played my self-made Game Ghost World 3D?
When yes:
Please write about it in the Comments.

I like to know 'all' or for example this...
...if there a Instagram user, who have play it too? (I think because of 30 Followers, there is at the moment nobody or somebody).
...What like you on Ghost World 3D?
...On what Levels can you remember or what Levels like you the most?
...If there something, that you like to say about my Game (For Example Levels, Music, Extras, funny or unusual Things)? Please don't lie when you write. Even when you mean it friendly or for motivation.
I finish my game even when at the Moment nobody answer here.

Thank you for your Answer(s), Meanings and Experiences with my Game, . 1516933846174939146_4625101650

Ghost World 3D❓ Have You played my self-made Game Ghost World 3D? When yes: Please write about it in the Comments. I like to know 'all' or for example this... ...if there a Instagram user, who have play it too? (I think because of 30 Followers, there is at the moment nobody or somebody). ...What like you on Ghost World 3D? ...On what Levels can you remember or what Levels like you the most? ...If there something, that you like to say about my Game (For Example Levels, Music, Extras, funny or unusual Things)? Please don't lie when you write. Even when you mean it friendly or for motivation. I finish my game even when at the Moment nobody answer here. Thank you for your Answer(s), Meanings and Experiences with my Game, .

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3dgamecoder

Check 3dgamecoder's Instagram Some Plugins in DeleD. And on the right side: Some creatable Items. 1514819737015344372_4625101650

Some Plugins in DeleD. And on the right side: Some creatable Items.

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3dgamecoder

Check 3dgamecoder's Instagram My first self-made 3D-Scene in the 3D Editor 'DeleD' (www.Delgine.com). #DeleD 1514817761112274802_4625101650

My first self-made 3D-Scene in the 3D Editor 'DeleD' (www.Delgine.com). #deled

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3dgamecoder

Check 3dgamecoder's Instagram -My first selfmade 3D-Scene-
Before this, I made my 3D-Levels (for my Game Ghost World 3D) only in a Text-Editor from Windows.
But for the Future I want try to made a 3D-Scene with a Leveleditor. I had thing, this Scene have to be easy. So I made a Room with a Table, Chairs, Shelf's and a Light.
Because in the Future I will made a 3D Game, that look better as my 3D-Game Ghost World 3D, that is in Real in 2 1/2 D.

Normally I'm a talented​ Game-Programmer & Producer, and not a 3D-Designer.

For the 3D-Scene I used the 3D Editor 'DeleD' as a Leveleditor (www.Delgine.com).
I need 2 hours for my first 3D-Scene, because I have not so much Experience with DeleD as with the 3D-Model Editor Milkshake 3D.

The Chair and so on are not made by me, they are Prefabs (ready to use 3D-Objects) from DeleD. 
DeleD is easier to use as for example Blender, complete Free too use (realy), and have Import-/Export- & other Plugins (for example for X-Files & a Level go trough/viewer). In my next 2 Posts You can see the Leveleditor DeleD and more about DeleD (Prefabs, Plugins, and more).
.
#creative #selfmade #homemade #3d #Scene
#Level
#Leveleditor #3dEditor #DeleD #Delgine
#3dModelling
#Gamedesign #gamedev #indiedev
#gameprogramming #programminglife
#programming #programmer
.
#kreativ #selbstgemacht #einfache #3dscene
#programmierer 1514817087129552194_4625101650

-My first selfmade 3D-Scene- Before this, I made my 3D-Levels (for my Game Ghost World 3D) only in a Text-Editor from Windows. But for the Future I want try to made a 3D-Scene with a Leveleditor. I had thing, this Scene have to be easy. So I made a Room with a Table, Chairs, Shelf's and a Light. Because in the Future I will made a 3D Game, that look better as my 3D-Game Ghost World 3D, that is in Real in 2 1/2 D. Normally I'm a talented​ Game-Programmer & Producer, and not a 3D-Designer. For the 3D-Scene I used the 3D Editor 'DeleD' as a Leveleditor (www.Delgine.com). I need 2 hours for my first 3D-Scene, because I have not so much Experience with DeleD as with the 3D-Model Editor Milkshake 3D. The Chair and so on are not made by me, they are Prefabs (ready to use 3D-Objects) from DeleD. DeleD is easier to use as for example Blender, complete Free too use (realy), and have Import-/Export- & other Plugins (for example for X-Files & a Level go trough/viewer). In my next 2 Posts You can see the Leveleditor DeleD and more about DeleD (Prefabs, Plugins, and more). . #creative #selfmade #homemade #3d #Scene #Level #leveleditor #3deditor #deled #Delgine #3dModelling #gamedesign #gamedev #indiedev #gameprogramming #programminglife #programming #programmer . #kreativ #selbstgemacht #einfache #3dscene #programmierer

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3dgamecoder

Check 3dgamecoder's Instagram Export-Plugins & a little more about Milkshape 3D. 1514814064177224648_4625101650

Export-Plugins & a little more about Milkshape 3D.

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3dgamecoder

Check 3dgamecoder's Instagram -How I made 3D Models-

I made the 3D Models (like for example the Ghost) with the 3D-Model Editor 'Milkshape 3D'
(Milkshape3D.com). Then I exported it in the X-File Format, to use it in my Game Ghost World 3D.

My Game (the Game Engine) then load & use this 3D-Modell.

Milkshape 3D is easy to use. Easier as for example Blender or other big 3D Modelling Software like for example 3Ds Max.
But I remember, for me as a programmer that had earlier no experience with 3D Modelling, 
I can't easy start Milkshape 3D and made then easy or fast a 3D Model.

The first time with Milkshape 3D was easier, after I read, how to use it and work with it.

Milkshape 3D is Shareware (You can try this Software and buy it later. 30 Dollars, when I remember right). In the next Post, You can see a little more about Milkshape 3D (3D Model Export-Plugins and more). #Milkshape3D 1514812877382158619_4625101650

-How I made 3D Models- I made the 3D Models (like for example the Ghost) with the 3D-Model Editor 'Milkshape 3D' (Milkshape3D.com). Then I exported it in the X-File Format, to use it in my Game Ghost World 3D. My Game (the Game Engine) then load & use this 3D-Modell. Milkshape 3D is easy to use. Easier as for example Blender or other big 3D Modelling Software like for example 3Ds Max. But I remember, for me as a programmer that had earlier no experience with 3D Modelling, I can't easy start Milkshape 3D and made then easy or fast a 3D Model. The first time with Milkshape 3D was easier, after I read, how to use it and work with it. Milkshape 3D is Shareware (You can try this Software and buy it later. 30 Dollars, when I remember right). In the next Post, You can see a little more about Milkshape 3D (3D Model Export-Plugins and more). #milkshape3d

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